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Revert Debug.Assert
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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Select.Carousel
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protected virtual void ApplyState()
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protected virtual void ApplyState()
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{
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{
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if (Item == null) return;
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Debug.Assert(Item != null);
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// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
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// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
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// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
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// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
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