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https://github.com/osukey/osukey.git
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Handle cases where HitObjects were not parsed.
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@ -23,6 +23,7 @@ using System.Linq;
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using osu.Game.Beatmaps;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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namespace osu.Game.Screens.Play
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{
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@ -75,9 +76,14 @@ namespace osu.Game.Screens.Play
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{
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if (Beatmap == null)
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Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true);
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if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0)
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throw new Exception("No valid objects were found!");
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}
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catch
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catch (Exception e)
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{
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Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
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//couldn't load, hard abort!
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Exit();
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return;
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@ -117,7 +123,8 @@ namespace osu.Game.Screens.Play
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pauseOverlay = new PauseOverlay
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{
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Depth = -1,
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OnResume = delegate {
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OnResume = delegate
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{
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Delay(400);
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Schedule(Resume);
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},
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@ -277,9 +284,9 @@ namespace osu.Game.Screens.Play
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
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Background?.FadeTo((100f- dimLevel)/100, 1000);
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Background?.FadeTo((100f - dimLevel) / 100, 1000);
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Content.Alpha = 0;
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dimLevel.ValueChanged += dimChanged;
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@ -287,6 +294,8 @@ namespace osu.Game.Screens.Play
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protected override bool OnExiting(GameMode next)
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{
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if (pauseOverlay == null) return false;
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if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
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if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
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