Give playlist items a PlayedAt date

This commit is contained in:
Dan Balasescu
2021-12-03 20:05:25 +09:00
parent 9d6fe558c2
commit d5803e541b
6 changed files with 26 additions and 30 deletions

View File

@ -400,7 +400,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Expire the current playlist item.
currentItem.Expired = true;
currentItem.UpdatedAt = DateTimeOffset.Now;
currentItem.PlayedAt = DateTimeOffset.Now;
await ((IMultiplayerClient)this).PlaylistItemChanged(currentItem).ConfigureAwait(false);
await updatePlaylistOrder(Room).ConfigureAwait(false);
@ -430,9 +430,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
// Some tests can add items in already-expired states.
item.UpdatedAt = DateTimeOffset.Now;
// Add the item to the list first in order to compute gameplay order.
serverSidePlaylist.Add(item);
await updatePlaylistOrder(Room).ConfigureAwait(false);
@ -443,8 +440,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private async Task updateCurrentItem(MultiplayerRoom room, bool notify = true)
{
// The playlist is already in correct gameplay order, so pick the next non-expired item or default to the last item.
MultiplayerPlaylistItem nextItem = serverSidePlaylist.FirstOrDefault(i => !i.Expired) ?? room.Playlist.Last();
MultiplayerPlaylistItem nextItem = serverSidePlaylist
.Where(i => !i.Expired)
.OrderBy(i => i.PlaylistOrder)
.FirstOrDefault()
?? room.Playlist.Last();
currentIndex = serverSidePlaylist.IndexOf(nextItem);
long lastItem = room.Settings.PlaylistItemId;
@ -494,29 +495,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
break;
}
// For expired items, it's important that they're ordered in ascending order such that the last updated item is the last in the list.
// This is so that the updated_at database column doesn't get refreshed as a result of change in ordering.
List<MultiplayerPlaylistItem> orderedExpiredItems = serverSidePlaylist.Where(item => item.Expired).OrderBy(item => item.UpdatedAt).ToList();
for (int i = 0; i < orderedExpiredItems.Count; i++)
await setOrder(orderedExpiredItems[i], (ushort)i).ConfigureAwait(false);
for (int i = 0; i < orderedActiveItems.Count; i++)
await setOrder(orderedActiveItems[i], (ushort)i).ConfigureAwait(false);
serverSidePlaylist.Clear();
serverSidePlaylist.AddRange(orderedExpiredItems);
serverSidePlaylist.AddRange(orderedActiveItems);
async Task setOrder(MultiplayerPlaylistItem item, ushort order)
{
if (item.PlaylistOrder == order)
return;
var item = orderedActiveItems[i];
item.PlaylistOrder = order;
if (item.PlaylistOrder == i)
continue;
item.PlaylistOrder = (ushort)i;
// Items which have an ID of 0 are not in the database, so avoid propagating database/hub events for them.
if (item.ID <= 0)
return;
continue;
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
}