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Populate new approach rate where required
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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.UI
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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p.DifficultyPoint = new DifficultyControlPoint();
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p.EffectPoint = new EffectControlPoint();
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}
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BarLines.ForEach(Playfield.Add);
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