Populate new approach rate where required

This commit is contained in:
Dean Herbert
2021-09-01 18:19:25 +09:00
parent d4e5a612ea
commit d587dc6203
7 changed files with 19 additions and 17 deletions

View File

@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.UI
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
p.DifficultyPoint = new DifficultyControlPoint();
p.EffectPoint = new EffectControlPoint();
}
BarLines.ForEach(Playfield.Add);