Populate new approach rate where required

This commit is contained in:
Dean Herbert
2021-09-01 18:19:25 +09:00
parent d4e5a612ea
commit d587dc6203
7 changed files with 19 additions and 17 deletions

View File

@ -93,9 +93,9 @@ namespace osu.Game.Tests.Visual.Gameplay
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
{
new MultiplierControlPoint(time_range) { DifficultyPoint = { SliderVelocity = 1.25 } },
new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SliderVelocity = 1 } },
new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SliderVelocity = 1.5 } }
new MultiplierControlPoint(time_range) { EffectPoint = { ApproachRate = 1.25 } },
new MultiplierControlPoint(1.5 * time_range) { EffectPoint = { ApproachRate = 1 } },
new MultiplierControlPoint(2 * time_range) { EffectPoint = { ApproachRate = 1.5 } }
};
[Test]