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Merge branch 'master' into timeline-markers
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@ -13,7 +13,6 @@ using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Edit.Screens.Compose.Timeline;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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{
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@ -66,7 +65,7 @@ namespace osu.Game.Tests.Visual
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{
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reset();
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AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
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AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre));
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AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre, 1));
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AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
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}
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@ -77,16 +76,12 @@ namespace osu.Game.Tests.Visual
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// Scroll in at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(3, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
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AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
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// Scroll out at 0.25
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(-3, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
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AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
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}
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@ -98,15 +93,11 @@ namespace osu.Game.Tests.Visual
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// Scroll in at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
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// Scroll in at 0.6
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AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
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AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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// Very hard to determine actual position, so approximate
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@ -115,15 +106,11 @@ namespace osu.Game.Tests.Visual
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AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
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// Scroll out at 0.6
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
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// Scroll out at 0.25
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AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
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AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
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AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
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AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
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}
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