Clamp SFX panning on results screen

This commit is contained in:
Jamie Taylor
2022-12-16 17:19:07 +09:00
parent cbee72897a
commit d5b2c7dfe9
3 changed files with 4 additions and 2 deletions

View File

@ -234,7 +234,7 @@ namespace osu.Game.Graphics.Cursor
SampleChannel channel = tapSample.GetChannel();
// Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird)
channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * 0.75;
channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * OsuGameBase.SFX_STEREO_STRENGTH;
channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range);
channel.Volume.Value = baseFrequency;