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Testing build
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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Select
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FilterControl filter;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
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OsuGame osuGame, DialogOverlay dialog, OsuColour colours)
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private void load(BeatmapDatabase beatmaps, AudioManager audio, /*DialogOverlay dialog,*/ Framework.Game game,
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OsuGame osuGame, OsuColour colours)
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{
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const float carousel_width = 640;
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const float filter_height = 100;
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@ -144,7 +144,7 @@ namespace osu.Game.Screens.Select
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database.BeatmapSetRemoved += onBeatmapSetRemoved;
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trackManager = audio.Track;
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dialogOverlay = dialog;
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//dialogOverlay = dialog;
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sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
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sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
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@ -388,7 +388,7 @@ namespace osu.Game.Screens.Select
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if (state.Keyboard.ShiftPressed)
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{
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if (Beatmap != null)
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dialogOverlay.Push(new BeatmapDeleteDialog(Beatmap));
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dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
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return true;
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}
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