From d602072ee3ddb834899295a7c664b6f170d73175 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Sep 2020 12:24:41 +0900 Subject: [PATCH] Use SingleOrDefault where feasible --- osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index df2fdfa79d..d4976c3d48 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); - protected override bool EditorComponentsReady => Editor.ChildrenOfType().FirstOrDefault()?.IsLoaded == true; + protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; public override void SetUpSteps() {