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Ability to contain multiple sample banks. Get default bank name from control point.
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@ -59,8 +59,9 @@ namespace osu.Game.Modes.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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foreach (var sample in HitObject.SampleBank.Sets)
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samples.Add(audio.Sample.Get($@"Gameplay/{sample.Type}-hit{HitObject.SampleBank.Name}"));
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foreach (var bank in HitObject.SampleBanks)
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foreach (var sample in bank.Samples)
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samples.Add(audio.Sample.Get($@"Gameplay/{sample.Type}-hit{bank.Name}"));
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}
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private ArmedState state;
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