Merge branch 'master' into multiple_previews_different_overlays

This commit is contained in:
UselessToucan
2018-05-24 20:51:54 +03:00
committed by GitHub
190 changed files with 3458 additions and 1650 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -12,6 +10,8 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Direct
{
@ -22,6 +22,7 @@ namespace osu.Game.Overlays.Direct
protected override Color4 BackgroundColour => OsuColour.FromHex(@"384552");
protected override DirectSortCriteria DefaultTab => DirectSortCriteria.Ranked;
protected override Drawable CreateSupplementaryControls()
{
modeButtons = new FillFlowContainer<RulesetToggleButton>
@ -38,7 +39,7 @@ namespace osu.Game.Overlays.Direct
{
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
Ruleset.BindTo(game?.Ruleset ?? new Bindable<RulesetInfo> { Value = rulesets.GetRuleset(0) });
Ruleset.Value = game?.Ruleset.Value ?? rulesets.GetRuleset(0);
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
@ -49,14 +50,15 @@ namespace osu.Game.Overlays.Direct
{
private Drawable icon
{
get { return iconContainer.Icon; }
set { iconContainer.Icon = value; }
get => iconContainer.Icon;
set => iconContainer.Icon = value;
}
private RulesetInfo ruleset;
public RulesetInfo Ruleset
{
get { return ruleset; }
get => ruleset;
set
{
ruleset = value;
@ -73,6 +75,9 @@ namespace osu.Game.Overlays.Direct
iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
}
public override bool HandleKeyboardInput => !bindable.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !bindable.Disabled && base.HandleMouseInput;
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
{
this.bindable = bindable;