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Adapt to new input handling changes
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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public override List<InputState> GetPendingStates()
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public override List<IInput> GetPendingInputs()
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{
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if (!Position.HasValue) return new List<InputState>();
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if (!Position.HasValue) return new List<IInput>();
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var actions = new List<CatchAction>();
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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else if (Position.Value < CurrentFrame.Position)
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actions.Add(CatchAction.MoveLeft);
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return new List<InputState>
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return new List<IInput>
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{
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new CatchReplayState
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{
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