Adapt to new input handling changes

This commit is contained in:
ekrctb
2018-06-11 23:00:26 +09:00
committed by Dean Herbert
parent 155db6969a
commit d6084c0b30
13 changed files with 57 additions and 29 deletions

View File

@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public override List<InputState> GetPendingStates()
public override List<IInput> GetPendingInputs()
{
if (!Position.HasValue) return new List<InputState>();
if (!Position.HasValue) return new List<IInput>();
var actions = new List<CatchAction>();
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
return new List<IInput>
{
new CatchReplayState
{