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Adapt to new input handling changes
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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.UpdateAfterChildren();
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var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
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var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
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if (state?.CatcherX != null)
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MovableCatcher.X = state.CatcherX.Value;
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