Adapt to new input handling changes

This commit is contained in:
ekrctb
2018-06-11 23:00:26 +09:00
committed by Dean Herbert
parent 155db6969a
commit d6084c0b30
13 changed files with 57 additions and 29 deletions

View File

@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
}
}