Fix test not working due to popover container being too global

This commit is contained in:
Dean Herbert
2021-07-17 14:56:10 +09:00
parent 9d693c75cf
commit d609839ff6
2 changed files with 8 additions and 3 deletions

View File

@ -3,6 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -60,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = loungeScreen.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddUntilStep("password prompt appeared", () => (passwordEntryPopover = InputManager.ChildrenOfType<DrawableRoom.PasswordEntryPopover>().FirstOrDefault()) != null);
AddStep("enter password in text box", () => passwordEntryPopover.ChildrenOfType<TextBox>().First().Text = "password");
AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().Click());