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Add failing tests
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@ -17,6 +17,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -426,6 +427,40 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("start not requested", () => !startRequested);
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AddAssert("start not requested", () => !startRequested);
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}
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset)
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{
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createSongSelect();
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addManyTestMaps();
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changeRuleset(0);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
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BeatmapInfo target = null;
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AddStep("select beatmap externally", () =>
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{
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target = manager.QueryBeatmapSets(b => b.Beatmaps.Any(bi => bi.RulesetID == (differentRuleset ? 1 : 0)))
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.ElementAt(5).Beatmaps.First();
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("correct beatmap selected", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel also correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddAssert("still selected", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel also correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
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}
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[Test]
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[Test]
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public void TestAutoplayViaCtrlEnter()
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public void TestAutoplayViaCtrlEnter()
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{
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{
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@ -468,6 +503,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
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private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
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private static int importId;
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private static int importId;
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private int getImportId() => ++importId;
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private int getImportId() => ++importId;
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private void checkMusicPlaying(bool playing) =>
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private void checkMusicPlaying(bool playing) =>
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@ -551,6 +587,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public new FilterControl FilterControl => base.FilterControl;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
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public new BeatmapCarousel Carousel => base.Carousel;
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public new BeatmapCarousel Carousel => base.Carousel;
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