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Add and place all the bottom bar objects
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@ -16,83 +16,66 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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/// <summary>
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/// The timeline that sits at the bottom of the editor.
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/// </summary>
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public class SummaryTimeline : CompositeDrawable
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public class SummaryTimeline : BottomBarContainer
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{
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private const float corner_radius = 5;
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private const float contents_padding = 15;
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public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly Drawable background;
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private readonly Drawable timelineBar;
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public SummaryTimeline()
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{
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Masking = true;
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CornerRadius = corner_radius;
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TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
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InternalChildren = new[]
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Children = new[]
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{
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background = new Box { RelativeSizeAxes = Axes.Both },
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new Container
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markerPart = new MarkerPart { RelativeSizeAxes = Axes.Both },
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controlPointPart = new ControlPointPart
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.35f
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},
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bookmarkPart = new BookmarkPart
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.35f
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},
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timelineBar = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = contents_padding, Right = contents_padding },
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Children = new[]
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Children = new Drawable[]
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{
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markerPart = new MarkerPart { RelativeSizeAxes = Axes.Both },
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controlPointPart = new ControlPointPart
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.35f
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Size = new Vector2(5)
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},
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bookmarkPart = new BookmarkPart
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.35f
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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EdgeSmoothness = new Vector2(0, 1),
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},
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timelineBar = new Container
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Circle
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Size = new Vector2(5)
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},
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new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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EdgeSmoothness = new Vector2(0, 1),
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},
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new Circle
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(5)
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},
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}
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(5)
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},
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breakPart = new BreakPart
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.25f
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}
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}
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},
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breakPart = new BreakPart
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Height = 0.25f
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}
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};
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@ -105,7 +88,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Gray1;
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timelineBar.Colour = colours.Gray5;
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}
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}
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