mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge pull request #18915 from peppy/slider-snaking-test-refactoring
Apply various refactorings to `TestSceneSliderSnaking`
This commit is contained in:
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void createPlayerTest()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
|
||||
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
||||
waitUntilStoryboardSamplesPlay();
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestStoryboardSkipOutro()
|
||||
{
|
||||
AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardNoSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardExitDuringOutroStillExits()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(true)]
|
||||
public void TestStoryboardToggle(bool enabledAtBeginning)
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
||||
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
||||
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestPerformExitNoOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
|
Reference in New Issue
Block a user