Merge branch 'master' into multi-position

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Dan Balasescu 2020-07-31 23:10:25 +09:00 committed by GitHub
commit d63f040477
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44 changed files with 554 additions and 234 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.723.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2020.730.1" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -8,8 +10,27 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
public class Banana : Fruit public class Banana : Fruit
{ {
/// <summary>
/// Index of banana in current shower.
/// </summary>
public int BananaIndex;
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana; public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override Judgement CreateJudgement() => new CatchBananaJudgement(); public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
public Banana()
{
Samples = samples;
}
private class BananaHitSampleInfo : HitSampleInfo
{
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
public override IEnumerable<string> LookupNames => lookupNames;
}
} }
} }

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@ -30,15 +30,21 @@ namespace osu.Game.Rulesets.Catch.Objects
if (spacing <= 0) if (spacing <= 0)
return; return;
for (double i = StartTime; i <= EndTime; i += spacing) double time = StartTime;
int i = 0;
while (time <= EndTime)
{ {
cancellationToken.ThrowIfCancellationRequested(); cancellationToken.ThrowIfCancellationRequested();
AddNested(new Banana AddNested(new Banana
{ {
Samples = Samples, StartTime = time,
StartTime = i BananaIndex = i,
}); });
time += spacing;
i++;
} }
} }

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@ -40,6 +40,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1); float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
} }
public override void PlaySamples()
{
base.PlaySamples();
if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
}
private Color4 getBananaColour() private Color4 getBananaColour()
{ {
switch (RNG.Next(0, 3)) switch (RNG.Next(0, 3))

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@ -1,23 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning; using osu.Game.Rulesets.Objects;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning namespace osu.Game.Rulesets.Mania.Tests.Skinning
{ {
[TestFixture] [TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene public class TestSceneHitExplosion : ManiaSkinnableTestScene
{ {
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
public TestSceneHitExplosion() public TestSceneHitExplosion()
{ {
int runcount = 0; int runcount = 0;
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (runcount % 15 > 12) if (runcount % 15 > 12)
return; return;
CreatedDrawables.OfType<Container>().ForEach(c => int poolIndex = 0;
foreach (var c in CreatedDrawables.OfType<Container>())
{ {
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0), c.Add(hitExplosionPools[poolIndex].Get(e =>
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0) {
{ e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
Anchor = Anchor.Centre,
Origin = Anchor.Centre, e.Anchor = Anchor.Centre;
})); e.Origin = Anchor.Centre;
}); }));
poolIndex++;
}
}, 100); }, 100);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1) SetContents(() =>
{ {
Anchor = Anchor.Centre, var pool = new DrawablePool<PoolableHitExplosion>(5);
Origin = Anchor.Centre, hitExplosionPools.Add(pool);
RelativePositionAxes = Axes.Y,
Y = -0.25f, return new ColumnTestContainer(0, ManiaAction.Key1)
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT), {
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
Child = pool
};
}); });
} }
} }

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 300; return 300;
case HitResult.Perfect: case HitResult.Perfect:
return 320; return 350;
} }
} }
} }

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@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Mania.Scoring
{ {
internal class ManiaScoreProcessor : ScoreProcessor internal class ManiaScoreProcessor : ScoreProcessor
{ {
protected override double DefaultAccuracyPortion => 0.8; protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.2; protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows(); public override HitWindows CreateHitWindows() => new ManiaHitWindows();
} }

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@ -6,13 +6,15 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning namespace osu.Game.Rulesets.Mania.Skinning
{ {
public class LegacyHitExplosion : LegacyManiaColumnElement public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{ {
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -62,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
} }
protected override void LoadComplete() public void Animate(JudgementResult result)
{ {
base.LoadComplete(); (explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80) explosion?.FadeInFromZero(80)
.Then().FadeOut(120); .Then().FadeOut(120);

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@ -9,9 +9,9 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>(); public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea; public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer; internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
public Container UnderlayElements => HitObjectArea.UnderlayElements; public Container UnderlayElements => HitObjectArea.UnderlayElements;
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new[] InternalChildren = new[]
{ {
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(), background.CreateProxy(),
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
@ -108,15 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ => HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
};
HitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
} }
public bool OnPressed(ManiaAction action) public bool OnPressed(ManiaAction action)

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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osuTK; using osuTK;
@ -15,35 +17,36 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class DefaultHitExplosion : CompositeDrawable public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{ {
private const float default_large_faint_size = 0.8f;
public override bool RemoveWhenNotAlive => true; public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>(); private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly CircularContainer largeFaint; private CircularContainer largeFaint;
private readonly CircularContainer mainGlow1; private CircularContainer mainGlow1;
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false) public DefaultHitExplosion()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
Height = DefaultNotePiece.NOTE_HEIGHT; Height = DefaultNotePiece.NOTE_HEIGHT;
}
// scale roughly in-line with visual appearance of notes [BackgroundDependencyLoader]
Scale = new Vector2(1f, 0.6f); private void load(IScrollingInfo scrollingInfo)
{
if (isSmall)
Scale *= 0.5f;
const float angle_variangle = 15; // should be less than 45 const float angle_variangle = 15; // should be less than 45
const float roundness = 80; const float roundness = 80;
const float initial_height = 10; const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1); var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
// we want our size to be very small so the glow dominates it. // we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f), Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive, Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f), Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160, Roundness = 160,
Radius = 200, Radius = 200,
}, },
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1), Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20, Roundness = 20,
Radius = 50, Radius = 50,
}, },
@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
}, },
} }
}; };
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true); direction.BindValueChanged(onDirectionChanged, true);
} }
protected override void LoadComplete()
{
const double duration = 200;
base.LoadComplete();
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction) private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{ {
if (direction.NewValue == ScrollingDirection.Up) if (direction.NewValue == ScrollingDirection.Up)
@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
Y = -DefaultNotePiece.NOTE_HEIGHT / 2; Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
} }
} }
public void Animate(JudgementResult result)
{
// scale roughly in-line with visual appearance of notes
Vector2 scale = new Vector2(1, 0.6f);
if (result.Judgement is HoldNoteTickJudgement)
scale *= 0.5f;
this.ScaleTo(scale);
largeFaint
.ResizeTo(default_large_faint_size)
.Then()
.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
.FadeOut(PoolableHitExplosion.DURATION * 2);
mainGlow1
.ScaleTo(1)
.Then()
.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
} }
} }

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@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
{ {
} }
public DrawableManiaJudgement()
{
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Common interface for all hit explosion bodies.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
void Animate(JudgementResult result);
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
public class PoolableHitExplosion : PoolableDrawable
{
public const double DURATION = 200;
public JudgementResult Result { get; private set; }
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
{
RelativeSizeAxes = Axes.Both
};
}
public void Apply(JudgementResult result)
{
Result = result;
}
protected override void PrepareForUse()
{
base.PrepareForUse();
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire();
}
}
}

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
@ -33,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children; public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow; private readonly FillFlowContainer<Column> columnFlow;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements; private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly DrawablePool<DrawableManiaJudgement> judgementPool;
private readonly Drawable barLineContainer; private readonly Drawable barLineContainer;
private readonly Container topLevelContainer; private readonly Container topLevelContainer;
@ -63,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
judgementPool = new DrawablePool<DrawableManiaJudgement>(2),
new Container new Container
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
@ -208,12 +210,14 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value) if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return; return;
judgements.Clear(); judgements.Clear(false);
judgements.Add(new DrawableManiaJudgement(result, judgedObject) judgements.Add(judgementPool.Get(j =>
{ {
Anchor = Anchor.Centre, j.Apply(result, judgedObject);
Origin = Anchor.Centre,
}); j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
}));
} }
protected override void Update() protected override void Update()

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!"; public override string Description => "Hit them at the right size!";
protected override float StartScale => 2f; [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 1f,
MaxValue = 25f,
Default = 2f,
Value = 2f,
Precision = 0.1f,
};
} }
} }

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Hit them at the right size!"; public override string Description => "Hit them at the right size!";
protected override float StartScale => 0.5f; [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{
MinValue = 0f,
MaxValue = 0.99f,
Default = 0.5f,
Value = 0.5f,
Precision = 0.01f,
};
} }
} }

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
protected virtual float StartScale => 1; public abstract BindableNumber<float> StartScale { get; }
protected virtual float EndScale => 1; protected virtual float EndScale => 1;
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableHitCircle _: case DrawableHitCircle _:
{ {
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
break; break;
} }
} }

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@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 1
[TimingPoints]
0,300,4,1,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
SetupSkins(expectedSample, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertBeatmapLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
SetupSkins(string.Empty, expectedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertUserLookup(expectedSample);
}
[TestCase("taiko-normal-hitnormal2")]
[TestCase("normal-hitnormal2")]
public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample)
{
SetupSkins(string.Empty, unwantedSample);
CreateTestWithBeatmap("taiko-hitobject-beatmap-custom-sample-bank.osu");
AssertNoLookup(unwantedSample);
}
}
}

View File

@ -67,9 +67,11 @@ namespace osu.Game.Tests.Gameplay
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin: /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2 /// normal-hitnormal2
/// normal-hitnormal /// normal-hitnormal
/// hitnormal
/// </summary> /// </summary>
[TestCase("normal-hitnormal2")] [TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample) public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{ {
SetupSkins(expectedSample, expectedSample); SetupSkins(expectedSample, expectedSample);
@ -80,12 +82,13 @@ namespace osu.Game.Tests.Gameplay
} }
/// <summary> /// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample: /// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin
/// normal-hitnormal2 /// (ignoring the custom sample set index) when the beatmap skin does not contain the sample:
/// normal-hitnormal /// normal-hitnormal
/// hitnormal
/// </summary> /// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample) public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{ {
SetupSkins(string.Empty, expectedSample); SetupSkins(string.Empty, expectedSample);
@ -95,6 +98,23 @@ namespace osu.Game.Tests.Gameplay
AssertUserLookup(expectedSample); AssertUserLookup(expectedSample);
} }
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 does not retrieve a normal-hitnormal2 sample from the user skin
/// if the beatmap skin does not contain the sample.
/// User skins in stable ignore the custom sample set index when performing lookups.
/// </summary>
[Test]
public void TestUserSkinLookupIgnoresSampleBank()
{
const string unwanted_sample = "normal-hitnormal2";
SetupSkins(string.Empty, unwanted_sample);
CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
AssertNoLookup(unwanted_sample);
}
/// <summary> /// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin. /// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary> /// </summary>
@ -145,6 +165,7 @@ namespace osu.Game.Tests.Gameplay
/// </summary> /// </summary>
[TestCase("normal-hitnormal2")] [TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")] [TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName) public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{ {
SetupSkins(sampleName, sampleName); SetupSkins(sampleName, sampleName);
@ -178,7 +199,7 @@ namespace osu.Game.Tests.Gameplay
string[] expectedSamples = string[] expectedSamples =
{ {
"normal-hitnormal2", "normal-hitnormal2",
"normal-hitwhistle2" "normal-hitwhistle" // user skin lookups ignore custom sample set index
}; };
SetupSkins(expectedSamples[0], expectedSamples[1]); SetupSkins(expectedSamples[0], expectedSamples[1]);

View File

@ -4,19 +4,22 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online namespace osu.Game.Tests.Visual.Online
{ {
public class TestSceneShowMoreButton : OsuTestScene public class TestSceneShowMoreButton : OsuTestScene
{ {
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneShowMoreButton() public TestSceneShowMoreButton()
{ {
TestButton button = null; ShowMoreButton button = null;
int fireCount = 0; int fireCount = 0;
Add(button = new TestButton Add(button = new ShowMoreButton
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -46,16 +49,5 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2); AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading); AddAssert("is in loading state", () => button.IsLoading);
} }
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
} }
} }

View File

@ -109,25 +109,58 @@ namespace osu.Game.Beatmaps
} }
private CancellationTokenSource trackedUpdateCancellationSource; private CancellationTokenSource trackedUpdateCancellationSource;
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
/// <summary> /// <summary>
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods. /// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
/// </summary> /// </summary>
private void updateTrackedBindables() private void updateTrackedBindables()
{ {
trackedUpdateCancellationSource?.Cancel(); cancelTrackedBindableUpdate();
trackedUpdateCancellationSource = new CancellationTokenSource(); trackedUpdateCancellationSource = new CancellationTokenSource();
foreach (var b in trackedBindables) foreach (var b in trackedBindables)
{ {
if (trackedUpdateCancellationSource.IsCancellationRequested) var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
break; linkedCancellationSources.Add(linkedSource);
using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken)) updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
} }
} }
/// <summary>
/// Cancels the existing update of all tracked <see cref="BindableStarDifficulty"/> via <see cref="updateTrackedBindables"/>.
/// </summary>
private void cancelTrackedBindableUpdate()
{
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = null;
if (linkedCancellationSources != null)
{
foreach (var c in linkedCancellationSources)
c.Dispose();
linkedCancellationSources.Clear();
}
}
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary> /// <summary>
/// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods. /// Updates the value of a <see cref="BindableStarDifficulty"/> with a given ruleset + mods.
/// </summary> /// </summary>
@ -148,22 +181,6 @@ namespace osu.Game.Beatmaps
}, cancellationToken); }, cancellationToken);
} }
/// <summary>
/// Creates a new <see cref="BindableStarDifficulty"/> and triggers an initial value update.
/// </summary>
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> that star difficulty should correspond to.</param>
/// <param name="initialRulesetInfo">The initial <see cref="RulesetInfo"/> to get the difficulty with.</param>
/// <param name="initialMods">The initial <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops updating the star difficulty for the given <see cref="BeatmapInfo"/>.</param>
/// <returns>The <see cref="BindableStarDifficulty"/>.</returns>
private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable<Mod> initialMods,
CancellationToken cancellationToken)
{
var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken);
updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken);
return bindable;
}
/// <summary> /// <summary>
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache. /// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
/// </summary> /// </summary>
@ -220,6 +237,14 @@ namespace osu.Game.Beatmaps
return difficultyCache.TryGetValue(key, out existingDifficulty); return difficultyCache.TryGetValue(key, out existingDifficulty);
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
cancelTrackedBindableUpdate();
updateScheduler?.Dispose();
}
private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup> private readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
{ {
public readonly int BeatmapId; public readonly int BeatmapId;

View File

@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK; using osuTK;
using osuTK.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
@ -16,14 +18,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
private const int duration = 200; private const int duration = 200;
private Color4 chevronIconColour;
protected Color4 ChevronIconColour
{
get => chevronIconColour;
set => chevronIconColour = leftChevron.Colour = rightChevron.Colour = value;
}
public string Text public string Text
{ {
get => text.Text; get => text.Text;
@ -32,22 +26,28 @@ namespace osu.Game.Graphics.UserInterface
protected override IEnumerable<Drawable> EffectTargets => new[] { background }; protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private ChevronIcon leftChevron; private ChevronIcon leftIcon;
private ChevronIcon rightChevron; private ChevronIcon rightIcon;
private SpriteText text; private SpriteText text;
private Box background; private Box background;
private FillFlowContainer textContainer; private FillFlowContainer textContainer;
public ShowMoreButton() public ShowMoreButton()
{ {
Height = 30; AutoSizeAxes = Axes.Both;
Width = 140; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
} }
protected override Drawable CreateContent() => new CircularContainer protected override Drawable CreateContent() => new CircularContainer
{ {
Masking = true, Masking = true,
RelativeSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
background = new Box background = new Box
@ -56,22 +56,36 @@ namespace osu.Game.Graphics.UserInterface
}, },
textContainer = new FillFlowContainer textContainer = new FillFlowContainer
{ {
AlwaysPresent = true,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Spacing = new Vector2(7), Spacing = new Vector2(10),
Margin = new MarginPadding
{
Horizontal = 20,
Vertical = 5
},
Children = new Drawable[] Children = new Drawable[]
{ {
leftChevron = new ChevronIcon(), leftIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
text = new OsuSpriteText text = new OsuSpriteText
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold),
Text = "show more".ToUpper(), Text = "show more".ToUpper(),
}, },
rightChevron = new ChevronIcon(), rightIcon = new ChevronIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
} }
} }
} }
@ -81,17 +95,40 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint); protected override void OnLoadFinished() => textContainer.FadeIn(duration, Easing.OutQuint);
private class ChevronIcon : SpriteIcon protected override bool OnHover(HoverEvent e)
{ {
private const int icon_size = 8; base.OnHover(e);
leftIcon.SetHoveredState(true);
rightIcon.SetHoveredState(true);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
leftIcon.SetHoveredState(false);
rightIcon.SetHoveredState(false);
}
public class ChevronIcon : SpriteIcon
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public ChevronIcon() public ChevronIcon()
{ {
Anchor = Anchor.Centre; Size = new Vector2(7.5f);
Origin = Anchor.Centre;
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown; Icon = FontAwesome.Solid.ChevronDown;
} }
[BackgroundDependencyLoader]
private void load()
{
Colour = colourProvider.Foreground1;
}
public void SetHoveredState(bool hovered) =>
this.FadeColour(hovered ? colourProvider.Light1 : colourProvider.Foreground1, 200, Easing.OutQuint);
} }
} }
} }

View File

@ -11,17 +11,20 @@ namespace osu.Game.Online.Multiplayer
{ {
private readonly int roomId; private readonly int roomId;
private readonly int playlistItemId; private readonly int playlistItemId;
private readonly string versionHash;
public CreateRoomScoreRequest(int roomId, int playlistItemId) public CreateRoomScoreRequest(int roomId, int playlistItemId, string versionHash)
{ {
this.roomId = roomId; this.roomId = roomId;
this.playlistItemId = playlistItemId; this.playlistItemId = playlistItemId;
this.versionHash = versionHash;
} }
protected override WebRequest CreateWebRequest() protected override WebRequest CreateWebRequest()
{ {
var req = base.CreateWebRequest(); var req = base.CreateWebRequest();
req.Method = HttpMethod.Post; req.Method = HttpMethod.Post;
req.AddParameter("version_hash", versionHash);
return req; return req;
} }

View File

@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Development; using osu.Framework.Development;
using osu.Framework.Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
@ -97,6 +98,11 @@ namespace osu.Game
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version(); public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
/// <summary>
/// MD5 representation of the game executable.
/// </summary>
public string VersionHash { get; private set; }
public bool IsDeployedBuild => AssemblyVersion.Major > 0; public bool IsDeployedBuild => AssemblyVersion.Major > 0;
public virtual string Version public virtual string Version
@ -128,6 +134,9 @@ namespace osu.Game
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
VersionHash = str.ComputeMD5Hash();
Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly)); Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage)); dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));

View File

@ -5,12 +5,12 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
using static osu.Game.Graphics.UserInterface.ShowMoreButton;
namespace osu.Game.Overlays.Comments.Buttons namespace osu.Game.Overlays.Comments.Buttons
{ {
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments.Buttons
[Resolved] [Resolved]
private OverlayColourProvider colourProvider { get; set; } private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteIcon icon; private readonly ChevronIcon icon;
private readonly Box background; private readonly Box background;
private readonly OsuSpriteText text; private readonly OsuSpriteText text;
@ -68,12 +68,10 @@ namespace osu.Game.Overlays.Comments.Buttons
AlwaysPresent = true, AlwaysPresent = true,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
}, },
icon = new SpriteIcon icon = new ChevronIcon
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft
Size = new Vector2(7.5f),
Icon = FontAwesome.Solid.ChevronDown
} }
} }
} }
@ -88,7 +86,6 @@ namespace osu.Game.Overlays.Comments.Buttons
private void load() private void load()
{ {
background.Colour = colourProvider.Background2; background.Colour = colourProvider.Background2;
icon.Colour = colourProvider.Foreground1;
} }
protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1));
@ -99,7 +96,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{ {
base.OnHover(e); base.OnHover(e);
background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint); background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint); icon.SetHoveredState(true);
return true; return true;
} }
@ -107,7 +104,7 @@ namespace osu.Game.Overlays.Comments.Buttons
{ {
base.OnHoverLost(e); base.OnHoverLost(e);
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); icon.SetHoveredState(false);
} }
} }
} }

View File

@ -12,13 +12,13 @@ using osu.Framework.Allocation;
namespace osu.Game.Overlays.Comments.Buttons namespace osu.Game.Overlays.Comments.Buttons
{ {
public class ShowMoreButton : LoadingButton public class ShowMoreRepliesButton : LoadingButton
{ {
protected override IEnumerable<Drawable> EffectTargets => new[] { text }; protected override IEnumerable<Drawable> EffectTargets => new[] { text };
private OsuSpriteText text; private OsuSpriteText text;
public ShowMoreButton() public ShowMoreRepliesButton()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
LoadingAnimationSize = new Vector2(8); LoadingAnimationSize = new Vector2(8);

View File

@ -78,21 +78,22 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
new FillFlowContainer new FillFlowContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[] Children = new Drawable[]
{ {
deletedCommentsCounter = new DeletedCommentsCounter deletedCommentsCounter = new DeletedCommentsCounter
{ {
ShowDeleted = { BindTarget = ShowDeleted } ShowDeleted = { BindTarget = ShowDeleted },
Margin = new MarginPadding
{
Horizontal = 70,
Vertical = 10
}
}, },
new Container new Container
{ {
@ -102,7 +103,10 @@ namespace osu.Game.Overlays.Comments
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Margin = new MarginPadding(5), Margin = new MarginPadding
{
Vertical = 10
},
Action = getComments, Action = getComments,
IsLoading = true, IsLoading = true,
} }

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -11,16 +10,6 @@ namespace osu.Game.Overlays.Comments
{ {
public readonly BindableInt Current = new BindableInt(); public readonly BindableInt Current = new BindableInt();
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Height = 20;
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
Current.BindValueChanged(onCurrentChanged, true); Current.BindValueChanged(onCurrentChanged, true);

View File

@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Comments
private FillFlowContainer childCommentsVisibilityContainer; private FillFlowContainer childCommentsVisibilityContainer;
private FillFlowContainer childCommentsContainer; private FillFlowContainer childCommentsContainer;
private LoadRepliesButton loadRepliesButton; private LoadRepliesButton loadRepliesButton;
private ShowMoreButton showMoreButton; private ShowMoreRepliesButton showMoreButton;
private ShowRepliesButton showRepliesButton; private ShowRepliesButton showRepliesButton;
private ChevronButton chevronButton; private ChevronButton chevronButton;
private DeletedCommentsCounter deletedCommentsCounter; private DeletedCommentsCounter deletedCommentsCounter;
@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Comments
Top = 10 Top = 10
} }
}, },
showMoreButton = new ShowMoreButton showMoreButton = new ShowMoreRepliesButton
{ {
Action = () => RepliesRequested(this, ++currentPage) Action = () => RepliesRequested(this, ++currentPage)
} }

View File

@ -236,8 +236,8 @@ namespace osu.Game.Overlays
{ {
if (beatmap is Bindable<WorkingBeatmap> working) if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
restartTrack();
return PreviousTrackResult.Previous; return PreviousTrackResult.Previous;
} }
@ -262,13 +262,21 @@ namespace osu.Game.Overlays
{ {
if (beatmap is Bindable<WorkingBeatmap> working) if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value); working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
restartTrack();
return true; return true;
} }
return false; return false;
} }
private void restartTrack()
{
// if not scheduled, the previously track will be stopped one frame later (see ScheduleAfterChildren logic in GameBase).
// we probably want to move this to a central method for switching to a new working beatmap in the future.
Schedule(() => beatmap.Value.Track.Restart());
}
private WorkingBeatmap current; private WorkingBeatmap current;
private TrackChangeDirection? queuedDirection; private TrackChangeDirection? queuedDirection;

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile
Masking = true, Masking = true,
Children = new Drawable[] Children = new Drawable[]
{ {
coverContainer = new UserCoverBackground coverContainer = new ProfileCoverBackground
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -100,5 +100,10 @@ namespace osu.Game.Overlays.Profile
IconTexture = "Icons/profile"; IconTexture = "Icons/profile";
} }
} }
private class ProfileCoverBackground : UserCoverBackground
{
protected override double LoadDelay => 0;
}
} }
} }

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@ -14,12 +14,13 @@ using osu.Game.Users;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Profile.Sections namespace osu.Game.Overlays.Profile.Sections
{ {
public abstract class PaginatedContainer<TModel> : FillFlowContainer public abstract class PaginatedContainer<TModel> : FillFlowContainer
{ {
private readonly ProfileShowMoreButton moreButton; private readonly ShowMoreButton moreButton;
private readonly OsuSpriteText missingText; private readonly OsuSpriteText missingText;
private APIRequest<List<TModel>> retrievalRequest; private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation; private CancellationTokenSource loadCancellation;
@ -74,7 +75,7 @@ namespace osu.Game.Overlays.Profile.Sections
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 2), Spacing = new Vector2(0, 2),
}, },
moreButton = new ProfileShowMoreButton moreButton = new ShowMoreButton
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Profile.Sections
{
public class ProfileShowMoreButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background2;
HoverColour = colourProvider.Background1;
ChevronIconColour = colourProvider.Foreground1;
}
}
}

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@ -65,11 +65,15 @@ namespace osu.Game.Rulesets
// the requesting assembly may be located out of the executable's base directory, thus requiring manual resolving of its dependencies. // the requesting assembly may be located out of the executable's base directory, thus requiring manual resolving of its dependencies.
// this attempts resolving the ruleset dependencies on game core and framework assemblies by returning assemblies with the same assembly name // this attempts resolving the ruleset dependencies on game core and framework assemblies by returning assemblies with the same assembly name
// already loaded in the AppDomain. // already loaded in the AppDomain.
foreach (var curAsm in AppDomain.CurrentDomain.GetAssemblies()) var domainAssembly = AppDomain.CurrentDomain.GetAssemblies()
{ // Given name is always going to be equally-or-more qualified than the assembly name.
if (asm.Name.Equals(curAsm.GetName().Name, StringComparison.Ordinal)) .Where(a => args.Name.Contains(a.GetName().Name, StringComparison.Ordinal))
return curAsm; // Pick the greatest assembly version.
} .OrderByDescending(a => a.GetName().Version)
.FirstOrDefault();
if (domainAssembly != null)
return domainAssembly;
return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName); return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName);
} }

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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Multi.Play
if (!playlistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals))) if (!playlistItem.RequiredMods.All(m => Mods.Value.Any(m.Equals)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods"); throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID); var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID, Game.VersionHash);
req.Success += r => token = r.ID; req.Success += r => token = r.ID;
req.Failure += e => req.Failure += e =>
{ {

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
private const float max_alpha = 0.4f; private const float max_alpha = 0.4f;
private const int fade_time = 400; private const int fade_time = 400;
private const float gradient_size = 0.3f; private const float gradient_size = 0.2f;
/// <summary> /// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in. /// The threshold under which the current player life should be considered low and the layer should start fading in.
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)), Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size, Width = gradient_size,
}, },
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = gradient_size, Width = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White), Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft, Anchor = Anchor.TopRight,
Origin = Anchor.BottomLeft, Origin = Anchor.TopRight,
}, },
} }
}, },

View File

@ -151,7 +151,7 @@ namespace osu.Game.Screens.Ranking
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
User = Score.User, User = Score.User,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0)) Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0))
}, }
} }
}, },
middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }

View File

@ -14,6 +14,7 @@ namespace osu.Game.Skinning
public class LegacyBeatmapSkin : LegacySkin public class LegacyBeatmapSkin : LegacySkin
{ {
protected override bool AllowManiaSkin => false; protected override bool AllowManiaSkin => false;
protected override bool UseCustomSampleBanks => true;
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager) public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path) : base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)

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@ -38,6 +38,12 @@ namespace osu.Game.Skinning
protected virtual bool AllowManiaSkin => hasKeyTexture.Value; protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
/// <summary>
/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
/// </summary>
protected virtual bool UseCustomSampleBanks => false;
public new LegacySkinConfiguration Configuration public new LegacySkinConfiguration Configuration
{ {
get => base.Configuration as LegacySkinConfiguration; get => base.Configuration as LegacySkinConfiguration;
@ -337,7 +343,12 @@ namespace osu.Game.Skinning
public override SampleChannel GetSample(ISampleInfo sampleInfo) public override SampleChannel GetSample(ISampleInfo sampleInfo)
{ {
foreach (var lookup in sampleInfo.LookupNames) var lookupNames = sampleInfo.LookupNames;
if (sampleInfo is HitSampleInfo hitSample)
lookupNames = getLegacyLookupNames(hitSample);
foreach (var lookup in lookupNames)
{ {
var sample = Samples?.Get(lookup); var sample = Samples?.Get(lookup);
@ -345,10 +356,6 @@ namespace osu.Game.Skinning
return sample; return sample;
} }
if (sampleInfo is HitSampleInfo hsi)
// Try fallback to non-bank samples.
return Samples?.Get(hsi.Name);
return null; return null;
} }
@ -361,5 +368,23 @@ namespace osu.Game.Skinning
string lastPiece = componentName.Split('/').Last(); string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece; yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
} }
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
{
var lookupNames = hitSample.LookupNames;
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix));
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
lookupNames = lookupNames.Append(hitSample.Name);
return lookupNames;
}
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -23,6 +24,16 @@ namespace osu.Game.Users
protected override Drawable CreateDrawable(User user) => new Cover(user); protected override Drawable CreateDrawable(User user) => new Cover(user);
protected override double LoadDelay => 300;
/// <summary>
/// Delay before the background is unloaded while off-screen.
/// </summary>
protected virtual double UnloadDelay => 5000;
protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay);
[LongRunningLoad] [LongRunningLoad]
private class Cover : CompositeDrawable private class Cover : CompositeDrawable
{ {

View File

@ -4,7 +4,6 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -25,7 +24,7 @@ namespace osu.Game.Users
protected Action ViewProfile { get; private set; } protected Action ViewProfile { get; private set; }
protected DelayedLoadUnloadWrapper Background { get; private set; } protected Drawable Background { get; private set; }
protected UserPanel(User user) protected UserPanel(User user)
{ {
@ -56,17 +55,12 @@ namespace osu.Game.Users
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourProvider?.Background5 ?? Colours.Gray1 Colour = ColourProvider?.Background5 ?? Colours.Gray1
}, },
Background = new DelayedLoadUnloadWrapper(() => new UserCoverBackground Background = new UserCoverBackground
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
User = User, User = User,
}, 300, 5000)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
}, },
CreateLayout() CreateLayout()
}); });

View File

@ -24,8 +24,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.730.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
<PackageReference Include="Sentry" Version="2.1.5" /> <PackageReference Include="Sentry" Version="2.1.5" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.723.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2020.730.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.727.1" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2020.731.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.723.0" /> <PackageReference Include="ppy.osu.Framework" Version="2020.730.1" />
<PackageReference Include="SharpCompress" Version="0.26.0" /> <PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />