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Merge branch 'master' into fix-mania-rewinding
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@ -74,13 +74,6 @@ namespace osu.Game.Rulesets.Mania.UI
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skin.SourceChanged += onSourceChanged;
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onSourceChanged();
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AccentColour.BindValueChanged(colour =>
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{
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// Manual transfer as hit objects may be moved between column and unbinding is non-trivial.
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foreach (var obj in HitObjectContainer.Objects)
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obj.AccentColour.Value = colour.NewValue;
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}, true);
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Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
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{
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RelativeSizeAxes = Axes.Both,
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@ -149,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.UI
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DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
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maniaObject.AccentColour.Value = AccentColour.Value;
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maniaObject.AccentColour.BindTo(AccentColour);
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maniaObject.CheckHittable = hitPolicy.IsHittable;
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}
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@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
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AutoSizeAxes = Axes.X;
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Masking = true;
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InternalChild = columns = new FillFlowContainer<Container>
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{
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RelativeSizeAxes = Axes.Y,
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -130,6 +131,37 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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private ISkinSource currentSkin;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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currentSkin = skin;
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skin.SourceChanged += onSkinChanged;
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onSkinChanged();
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}
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private void onSkinChanged()
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{
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float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
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float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
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Padding = new MarginPadding
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{
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Top = paddingTop,
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Bottom = paddingBottom,
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};
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (currentSkin != null)
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currentSkin.SourceChanged -= onSkinChanged;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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