Merge branch 'master' into fix-mania-rewinding

This commit is contained in:
Dan Balasescu
2022-10-07 20:45:56 +09:00
20 changed files with 852 additions and 51 deletions

View File

@ -74,13 +74,6 @@ namespace osu.Game.Rulesets.Mania.UI
skin.SourceChanged += onSourceChanged;
onSourceChanged();
AccentColour.BindValueChanged(colour =>
{
// Manual transfer as hit objects may be moved between column and unbinding is non-trivial.
foreach (var obj in HitObjectContainer.Objects)
obj.AccentColour.Value = colour.NewValue;
}, true);
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both,
@ -149,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour.Value;
maniaObject.AccentColour.BindTo(AccentColour);
maniaObject.CheckHittable = hitPolicy.IsHittable;
}

View File

@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
AutoSizeAxes = Axes.X;
Masking = true;
InternalChild = columns = new FillFlowContainer<Container>
{
RelativeSizeAxes = Axes.Y,

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -130,6 +131,37 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
float paddingTop = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingTop))?.Value ?? 0;
float paddingBottom = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.StagePaddingBottom))?.Value ?? 0;
Padding = new MarginPadding
{
Top = paddingTop,
Bottom = paddingBottom,
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();