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Add a container that provides an isolated gameplay context
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class GameplayIsolationContainer : Container
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{
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[Cached]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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[Cached]
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Cached]
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private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>();
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public GameplayIsolationContainer(WorkingBeatmap beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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{
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this.beatmap.Value = beatmap;
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this.ruleset.Value = ruleset;
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this.mods.Value = mods;
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beatmap.LoadTrack();
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(ruleset.BeginLease(false));
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dependencies.CacheAs(beatmap.BeginLease(false));
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dependencies.CacheAs(mods.BeginLease(false));
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return dependencies;
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}
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}
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}
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