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Remove redundant canBeNull: true
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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private readonly List<VertexState> previousVertexStates = new List<VertexState>();
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[Resolved(CanBeNull = true)]
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[Resolved]
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private IBeatSnapProvider? beatSnapProvider { get; set; }
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protected EditablePath(Func<float, double> positionToTime)
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