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Merge pull request #5154 from peppy/fix-pause-behaviour
Fix pause not correctly showing pause screen
This commit is contained in:
@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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exitAndConfirm();
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exitAndConfirm();
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}
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}
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[Test]
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public void TestExitViaHoldToExit()
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{
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AddStep("exit", () =>
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{
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InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
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InputManager.PressButton(MouseButton.Left);
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});
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confirmPaused();
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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exitAndConfirm();
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}
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[Test]
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[Test]
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public void TestExitFromPause()
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public void TestExitFromPause()
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{
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{
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@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
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if (!this.IsCurrentScreen()) return;
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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fadeOut(true);
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performUserRequestedExit();
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performImmediateExit();
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},
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},
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},
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},
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
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@ -251,15 +251,20 @@ namespace osu.Game.Screens.Play
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return working;
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return working;
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}
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}
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private void performUserRequestedExit()
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private void performImmediateExit()
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{
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{
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if (!this.IsCurrentScreen()) return;
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// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
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// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
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onCompletionEvent = null;
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onCompletionEvent = null;
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ValidForResume = false;
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ValidForResume = false;
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performUserRequestedExit();
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}
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private void performUserRequestedExit()
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{
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if (!this.IsCurrentScreen()) return;
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this.Exit();
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this.Exit();
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}
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}
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