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Fix spelling of breadth
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@ -120,10 +120,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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case ScrollingDirection.Down:
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return ToScreenSpace(new Vector2(getBredth() / 2, pos));
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return ToScreenSpace(new Vector2(getBreadth() / 2, pos));
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default:
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default:
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return ToScreenSpace(new Vector2(pos, getBredth() / 2));
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return ToScreenSpace(new Vector2(pos, getBreadth() / 2));
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}
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}
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}
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}
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@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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}
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}
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private float getBredth()
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private float getBreadth()
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{
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{
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switch (scrollingInfo.Direction.Value)
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switch (scrollingInfo.Direction.Value)
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{
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{
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