Fix TestWorkingBeatmap broken by attempting to load storyboard

This commit is contained in:
Dean Herbert
2017-07-20 09:22:39 +09:00
parent d75e439f94
commit d69470f2ae
4 changed files with 12 additions and 9 deletions

View File

@ -14,8 +14,8 @@ namespace osu.Game.Database
{
private readonly BeatmapDatabase database;
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false)
: base(beatmapInfo, withStoryboard)
public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
: base(beatmapInfo, fullyLoaded)
{
this.database = database;
}
@ -37,7 +37,7 @@ namespace osu.Game.Database
beatmap = decoder.Decode(stream);
}
if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))