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Fix TestWorkingBeatmap broken by attempting to load storyboard
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@ -14,8 +14,8 @@ namespace osu.Game.Database
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{
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private readonly BeatmapDatabase database;
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool withStoryboard = false)
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: base(beatmapInfo, withStoryboard)
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public DatabaseWorkingBeatmap(BeatmapDatabase database, BeatmapInfo beatmapInfo, bool fullyLoaded = false)
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: base(beatmapInfo, fullyLoaded)
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{
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this.database = database;
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Database
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beatmap = decoder.Decode(stream);
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}
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if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
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if (beatmap == null || !FullyLoaded || BeatmapSetInfo.StoryboardFile == null)
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return beatmap;
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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