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Move Kiai bool to HitObject.
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@ -29,19 +29,5 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// Strong hit objects give more points for hitting the hit object with both keys.
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/// </summary>
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public bool IsStrong;
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/// <summary>
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/// Whether this HitObject is in Kiai time.
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/// </summary>
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public bool Kiai { get; protected set; }
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai |= effectPoint.KiaiMode;
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}
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}
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}
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}
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