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CI fixes.
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -30,11 +30,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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{
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{
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Samples = original.Samples,
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Samples = original.Samples,
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ControlPoints = curveData?.ControlPoints ?? null,
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ControlPoints = curveData.ControlPoints,
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CurveType = curveData?.CurveType ?? CurveType.Catmull,
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CurveType = curveData.CurveType,
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Distance = curveData?.Distance ?? 0,
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Distance = curveData.Distance,
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RepeatSamples = curveData?.RepeatSamples ?? null,
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RepeatSamples = curveData.RepeatSamples,
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RepeatCount = curveData?.RepeatCount ?? 1,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false
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NewCombo = comboData?.NewCombo ?? false
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};
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};
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// <summary>
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/// The samples to be played when this hit object is hit.
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/// The samples to be played when this hit object is hit.
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/// <para>
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/// <para>
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/// In the case of <see cref="CurvedHitObject"/> types, this is the sample of the curve body
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/// In the case of <see cref="IHasRepeats"/> types, this is the sample of the curve body
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/// and can be treated as the default samples for the hit object.
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/// and can be treated as the default samples for the hit object.
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/// </para>
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/// </para>
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/// </summary>
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/// </summary>
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