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Reduce warning/suggestion count to zero.
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@ -129,10 +129,13 @@ namespace osu.Game.Modes.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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string hitType = ((HitObject.Sample?.Type ?? SampleType.None) == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
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string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
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SampleType type = HitObject.Sample?.Type ?? SampleType.None;
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if (type == SampleType.None)
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type = SampleType.Normal;
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Sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
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SampleSet sampleSet = HitObject.Sample?.Set ?? SampleSet.Normal;
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Sample = audio.Sample.Get($@"Gameplay/{sampleSet.ToString().ToLower()}-hit{type.ToString().ToLower()}");
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}
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private List<DrawableHitObject<HitObjectType>> nestedHitObjects;
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