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Update focus handling in line with framework changes
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@ -17,6 +17,7 @@ using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions;
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using osu.Framework.Input;
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namespace osu.Game.Overlays.Music
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{
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@ -35,10 +36,12 @@ namespace osu.Game.Overlays.Music
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
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private InputManager inputManager;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
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{
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this.inputManager = inputManager;
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this.beatmaps = beatmaps;
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trackManager = game.Audio.Track;
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@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Music
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protected override void PopIn()
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{
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filter.Search.HoldFocus = true;
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Schedule(() => filter.Search.TriggerFocus());
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Schedule(() => inputManager.ChangeFocus(filter.Search));
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ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
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FadeIn(transition_duration, EasingTypes.OutQuint);
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