mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 00:23:59 +09:00
Ensure edited beatmap is restored to a baseline state on exit
This commit is contained in:
@ -574,7 +574,9 @@ namespace osu.Game.Screens.Edit
|
|||||||
// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
|
// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
|
||||||
// This is required as the editor makes its local changes via EditorBeatmap
|
// This is required as the editor makes its local changes via EditorBeatmap
|
||||||
// (which are not propagated outwards to a potentially cached WorkingBeatmap).
|
// (which are not propagated outwards to a potentially cached WorkingBeatmap).
|
||||||
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
|
((IWorkingBeatmapCache)beatmapManager).Invalidate(Beatmap.Value.BeatmapInfo);
|
||||||
|
var refetchedBeatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == Beatmap.Value.BeatmapInfo.ID);
|
||||||
|
var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(refetchedBeatmapInfo);
|
||||||
|
|
||||||
if (!(refetchedBeatmap is DummyWorkingBeatmap))
|
if (!(refetchedBeatmap is DummyWorkingBeatmap))
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user