Use .Value instead of cast

Co-Authored-By: nyquillerium <nyquill@ppy.sh>
This commit is contained in:
Dan Balasescu
2019-04-08 11:22:01 +09:00
committed by GitHub
parent 46ecaf3d6c
commit d7655bc579

View File

@ -115,7 +115,7 @@ namespace osu.Game.Graphics.Containers
var amount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1)); var amount = (float)Interpolation.ApplyEasing(easing, Math.Min(elapsedDuration / duration, 1));
// Interpolate the position of the logo, where amount 0 is where the logo was when it first began interpolating, and amount 1 is the target location. // Interpolate the position of the logo, where amount 0 is where the logo was when it first began interpolating, and amount 1 is the target location.
Logo.Position = Vector2.Lerp((Vector2)startPosition, LogoTrackingPosition, amount); Logo.Position = Vector2.Lerp(startPosition.Value, LogoTrackingPosition, amount);
} }
else else
{ {