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Match stable's transform 1:1
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@ -71,8 +71,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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if (completed.NewValue)
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if (completed.NewValue)
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{
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{
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clear.FadeInFromZero(400, Easing.Out);
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double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
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clear.ScaleTo(SPRITE_SCALE * 2).Then().ScaleTo(SPRITE_SCALE, 400, Easing.OutElastic);
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using (BeginAbsoluteSequence(startTime, true))
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{
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clear.FadeInFromZero(400, Easing.Out);
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clear.ScaleTo(SPRITE_SCALE * 2)
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.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
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.Then().ScaleTo(SPRITE_SCALE, 160);
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}
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const double fade_out_duration = 50;
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const double fade_out_duration = 50;
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using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
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using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))
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