Ensure judgements aren't updated when ArmedState is not idle

This commit is contained in:
Dean Herbert
2017-09-12 18:00:41 +09:00
parent 1194e46ef1
commit d7ac02d090
3 changed files with 5 additions and 3 deletions

View File

@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
judgementOccurred = false;
if (AllJudged)
if (AllJudged || State != ArmedState.Idle)
return false;
if (NestedHitObjects != null)