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Ensure judgements aren't updated when ArmedState is not idle
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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judgementOccurred = false;
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if (AllJudged)
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if (AllJudged || State != ArmedState.Idle)
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return false;
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if (NestedHitObjects != null)
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