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Create connections from HitObjects instead of DrawableHitObjects.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
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{
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/// <summary>
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/// Determines how much space there is between points.
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/// </summary>
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public int PointDistance = 32;
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/// <summary>
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/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
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/// </summary>
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public int PreEmpt = 800;
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public override void AddConnections(IEnumerable<OsuHitObject> hitObjects)
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{
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OsuHitObject prevHitObject = null;
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foreach (var currHitObject in hitObjects)
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{
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if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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double startTime = prevHitObject.EndTime;
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double endTime = currHitObject.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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double duration = endTime - startTime;
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for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
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{
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float fraction = ((float)d / distance);
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - PreEmpt;
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Add(new FollowPoint()
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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});
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}
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}
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prevHitObject = currHitObject;
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}
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}
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}
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}
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