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Merge branch 'fix-incorrect-framestability-value' into hitobject-pooling-base
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.UI
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get => frameStablePlayback;
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set
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{
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frameStablePlayback = false;
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frameStablePlayback = value;
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if (frameStabilityContainer != null)
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frameStabilityContainer.FrameStablePlayback = value;
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}
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