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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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Depth = -1,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Icon = FontAwesome.Download,
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Icon = FontAwesome.Solid.Download,
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Size = new Vector2(16),
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Margin = new MarginPadding { Right = 5 },
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},
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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.HeartOutline,
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Icon = FontAwesome.Regular.Heart,
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Size = new Vector2(18),
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Shadow = false,
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},
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@ -59,12 +59,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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if (favourited.NewValue)
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{
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pink.FadeIn(200);
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icon.Icon = FontAwesome.Heart;
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icon.Icon = FontAwesome.Solid.Heart;
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}
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else
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{
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pink.FadeOut(200);
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icon.Icon = FontAwesome.HeartOutline;
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icon.Icon = FontAwesome.Regular.Heart;
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}
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};
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