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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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@ -22,6 +23,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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@ -49,12 +51,15 @@ namespace osu.Game.Overlays
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private BeatmapManager beatmaps;
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private List<BeatmapSetInfo> beatmapSets;
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private BeatmapSetInfo currentSet;
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private Container dragContainer;
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private Container playerContainer;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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/// <summary>
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/// Provide a source for the toolbar height.
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@ -73,7 +78,6 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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@ -148,7 +152,7 @@ namespace osu.Game.Overlays
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = prev,
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Icon = FontAwesome.StepBackward,
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Icon = FontAwesome.Solid.StepBackward,
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},
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playButton = new MusicIconButton
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{
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@ -157,14 +161,14 @@ namespace osu.Game.Overlays
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Action = play,
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Icon = FontAwesome.PlayCircleOutline,
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Icon = FontAwesome.Regular.PlayCircle,
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},
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nextButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = () => next(),
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Icon = FontAwesome.StepForward,
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Icon = FontAwesome.Solid.StepForward,
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},
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}
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},
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@ -173,7 +177,7 @@ namespace osu.Game.Overlays
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Position = new Vector2(-bottom_black_area_height / 2, 0),
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Icon = FontAwesome.Bars,
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Icon = FontAwesome.Solid.Bars,
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Action = () => playlist.ToggleVisibility(),
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},
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}
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@ -231,6 +235,7 @@ namespace osu.Game.Overlays
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{
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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mods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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}
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@ -264,13 +269,13 @@ namespace osu.Game.Overlays
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progressBar.EndTime = track.Length;
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.PauseCircleOutline : FontAwesome.PlayCircleOutline;
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playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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else
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{
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progressBar.CurrentTime = 0;
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progressBar.EndTime = 1;
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playButton.Icon = FontAwesome.PlayCircleOutline;
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playButton.Icon = FontAwesome.Regular.PlayCircle;
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}
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}
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@ -356,10 +361,23 @@ namespace osu.Game.Overlays
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progressBar.CurrentTime = 0;
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updateDisplay(current, direction);
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updateAudioAdjustments();
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queuedDirection = null;
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}
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private void updateAudioAdjustments()
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{
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var track = current?.Track;
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if (track == null)
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return;
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track.ResetSpeedAdjustments();
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foreach (var mod in mods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(track);
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}
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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