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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result.IsHit"/> is <see cref="true"/>.
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/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
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/// Note: This does NOT include nested hitobjects.
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/// </summary>
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public bool IsHit => Result?.IsHit ?? false;
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@ -226,7 +227,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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/// <summary>
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/// Will called at least once after the <see cref="LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
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/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
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/// </summary>
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internal void OnLifetimeEnd()
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{
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@ -53,8 +53,6 @@ namespace osu.Game.Rulesets.Objects
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[JsonIgnore]
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public bool Kiai { get; private set; }
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private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
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/// <summary>
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/// The hit windows for this <see cref="HitObject"/>.
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/// </summary>
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@ -115,7 +113,7 @@ namespace osu.Game.Rulesets.Objects
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
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/// <para>
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
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/// </para>
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/// </summary>
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
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/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="SuccessfulHitWindow"/> result.
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/// This happens if <paramref name="timeOffset"/> is less than what is required for <see cref="LowestSuccessfulHitResult"/>.
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/// </summary>
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/// <param name="timeOffset">The time offset.</param>
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/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
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@ -280,12 +280,5 @@ namespace osu.Game.Rulesets.Objects
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return ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance.Equals(other.ExpectedDistance) && Type == other.Type;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is SliderPath other && Equals(other);
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}
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}
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}
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