Merge remote-tracking branch 'origin/master' into fix-new-inspections

# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
This commit is contained in:
smoogipoo
2019-05-07 13:20:17 +09:00
372 changed files with 5594 additions and 3030 deletions

View File

@ -10,6 +10,7 @@ using osu.Framework.Extensions;
using osu.Framework.Extensions.TypeExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
@ -60,6 +61,11 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableInt Combo = new BindableInt();
/// <summary>
/// The current selected mods
/// </summary>
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
@ -98,7 +104,12 @@ namespace osu.Game.Rulesets.Scoring
protected ScoreProcessor()
{
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
Accuracy.ValueChanged += delegate { Rank.Value = rankFrom(Accuracy.Value); };
Accuracy.ValueChanged += delegate
{
Rank.Value = rankFrom(Accuracy.Value);
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
Rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
};
}
private ScoreRank rankFrom(double acc)
@ -154,7 +165,6 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
/// </summary>
/// <param name="judgement">The judgement to notify subscribers of.</param>
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
protected void NotifyNewJudgement(JudgementResult result)
{
@ -283,7 +293,6 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="judgement">The judgement to remove.</param>
/// <param name="result">The judgement scoring result.</param>
private void revertResult(JudgementResult result)
{
@ -301,6 +310,7 @@ namespace osu.Game.Rulesets.Scoring
{
result.ComboAtJudgement = Combo.Value;
result.HighestComboAtJudgement = HighestCombo.Value;
result.HealthAtJudgement = Health.Value;
JudgedHits++;
@ -334,17 +344,19 @@ namespace osu.Game.Rulesets.Scoring
baseScore += result.Judgement.NumericResultFor(result);
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
Health.Value += HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result);
}
/// <summary>
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
/// </summary>
/// <param name="judgement">The judgement to remove.</param>
/// <param name="result">The judgement scoring result.</param>
protected virtual void RevertResult(JudgementResult result)
{
Combo.Value = result.ComboAtJudgement;
HighestCombo.Value = result.HighestComboAtJudgement;
Health.Value = result.HealthAtJudgement;
JudgedHits--;
@ -360,6 +372,13 @@ namespace osu.Game.Rulesets.Scoring
}
}
/// <summary>
/// An adjustment factor which is multiplied into the health increase provided by a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> for which the adjustment should apply.</param>
/// <returns>The adjustment factor.</returns>
protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1;
private void updateScore()
{
if (rollingMaxBaseScore != 0)