mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
This commit is contained in:
@ -16,6 +16,7 @@ using osuTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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@ -63,6 +64,8 @@ namespace osu.Game.Screens.Menu
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{
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box = new Container
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{
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// box needs to be always present to ensure the button is always sized correctly for flow
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AlwaysPresent = true,
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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@ -32,6 +32,7 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, BUTTON_AREA_HEIGHT),
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Alpha = 0,
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AlwaysPresent = true, // Always needs to be present for correct tracking on initial -> toplevel state change
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Children = new Drawable[]
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{
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buttonAreaBackground = new ButtonAreaBackground(),
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -17,6 +18,7 @@ using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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@ -47,6 +49,10 @@ namespace osu.Game.Screens.Menu
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private OsuLogo logo;
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/// <summary>
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/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
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/// </summary>
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/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
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public void SetOsuLogo(OsuLogo logo)
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{
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this.logo = logo;
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@ -60,9 +66,13 @@ namespace osu.Game.Screens.Menu
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updateLogoState();
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}
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else
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{
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// We should stop tracking as the facade is now out of scope.
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logoTrackingContainer.StopTracking();
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}
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}
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private readonly Drawable iconFacade;
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private readonly ButtonArea buttonArea;
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private readonly Button backButton;
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@ -72,26 +82,29 @@ namespace osu.Game.Screens.Menu
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private SampleChannel sampleBack;
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private readonly LogoTrackingContainer logoTrackingContainer;
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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Child = buttonArea = new ButtonArea();
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buttonArea.AddRange(new[]
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Child = logoTrackingContainer = new LogoTrackingContainer
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{
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new Button(@"settings", string.Empty, FontAwesome.Gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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RelativeSizeAxes = Axes.Both,
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Child = buttonArea = new ButtonArea()
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};
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buttonArea.AddRange(new Drawable[]
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{
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new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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},
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
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}
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logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
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});
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buttonArea.Flow.CentreTarget = iconFacade;
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buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
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}
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[Resolved(CanBeNull = true)]
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@ -103,11 +116,14 @@ namespace osu.Game.Screens.Menu
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notifications { get; set; }
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[Resolved(CanBeNull = true)]
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private LoginOverlay loginOverlay { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", OsuIcon.Charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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@ -121,6 +137,15 @@ namespace osu.Game.Screens.Menu
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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buttonArea.ForEach(b =>
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{
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if (b is Button)
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{
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b.Origin = Anchor.CentreLeft;
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b.Anchor = Anchor.CentreLeft;
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}
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});
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isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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@ -135,7 +160,12 @@ namespace osu.Game.Screens.Menu
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notifications?.Post(new SimpleNotification
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{
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Text = "You gotta be logged in to multi 'yo!",
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Icon = FontAwesome.Globe
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Icon = FontAwesome.Solid.Globe,
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Activated = () =>
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{
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loginOverlay?.Show();
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return true;
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}
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});
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return;
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@ -255,13 +285,11 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = false;
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logoTrackingContainer.StopTracking();
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game?.Toolbar.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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@ -276,20 +304,17 @@ namespace osu.Game.Screens.Menu
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case ButtonSystemState.Initial:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = true;
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if (impact)
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logo.Impact();
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@ -299,8 +324,7 @@ namespace osu.Game.Screens.Menu
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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logoTracking = true;
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logoTrackingContainer.StartTracking(logo, 0, Easing.In);
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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@ -308,27 +332,10 @@ namespace osu.Game.Screens.Menu
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break;
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case ButtonSystemState.EnteringMode:
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logoTracking = true;
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logoTrackingContainer.StartTracking(logo, 0, Easing.In);
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break;
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}
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
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private bool logoTracking;
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protected override void Update()
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{
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base.Update();
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if (logo != null)
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{
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if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
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logo.Position = logoTrackingPosition;
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iconFacade.Width = logo.SizeForFlow * 0.5f;
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}
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}
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}
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public enum ButtonSystemState
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Warning,
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Icon = FontAwesome.Solid.ExclamationTriangle,
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Size = new Vector2(icon_size),
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Y = icon_y,
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},
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.Menu
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supportFlow.AddText(" to help support the game", format);
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}
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heart = supportFlow.AddIcon(FontAwesome.Heart, t =>
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heart = supportFlow.AddIcon(FontAwesome.Solid.Heart, t =>
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{
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t.Padding = new MarginPadding { Left = 5 };
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t.Font = t.Font.With(size: 12);
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu
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if (CentreTarget == null)
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return base.OriginPosition;
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return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2;
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return CentreTarget.DrawPosition + CentreTarget.DrawSize / 2 * CentreTarget.Scale;
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}
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}
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}
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@ -12,9 +12,13 @@ using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osu.Game.Online.API;
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using osu.Game.Users;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Screens.Menu
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{
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@ -66,18 +70,25 @@ namespace osu.Game.Screens.Menu
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private IShader shader;
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private readonly Texture texture;
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private Bindable<User> user;
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private Bindable<Skin> skin;
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public LogoVisualisation()
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{
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texture = Texture.WhitePixel;
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AccentColour = new Color4(1, 1, 1, 0.2f);
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Blending = BlendingMode.Additive;
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
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private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap, IAPIProvider api, SkinManager skinManager)
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{
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this.beatmap.BindTo(beatmap);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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user.ValueChanged += _ => updateColour();
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skin.BindValueChanged(_ => updateColour(), true);
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}
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private void updateAmplitudes()
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@ -107,6 +118,16 @@ namespace osu.Game.Screens.Menu
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Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
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}
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private void updateColour()
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{
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Color4 defaultColour = Color4.White.Opacity(0.2f);
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if (user.Value?.IsSupporter ?? false)
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AccentColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? defaultColour;
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else
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AccentColour = defaultColour;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -130,62 +151,67 @@ namespace osu.Game.Screens.Menu
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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var visNode = (VisualisationDrawNode)node;
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visNode.Shader = shader;
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visNode.Texture = texture;
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visNode.Size = DrawSize.X;
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visNode.Colour = AccentColour;
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visNode.AudioData = frequencyAmplitudes;
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}
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
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|
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private class VisualisationDrawNode : DrawNode
|
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{
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public IShader Shader;
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public Texture Texture;
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protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
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|
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private IShader shader;
|
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private Texture texture;
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|
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//Asuming the logo is a circle, we don't need a second dimension.
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public float Size;
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private float size;
|
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|
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public Color4 Colour;
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public float[] AudioData;
|
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private Color4 colour;
|
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private float[] audioData;
|
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|
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private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
|
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|
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public VisualisationDrawNode(LogoVisualisation source)
|
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: base(source)
|
||||
{
|
||||
}
|
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|
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public override void ApplyState()
|
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{
|
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base.ApplyState();
|
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|
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shader = Source.shader;
|
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texture = Source.texture;
|
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size = Source.DrawSize.X;
|
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colour = Source.AccentColour;
|
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audioData = Source.frequencyAmplitudes;
|
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}
|
||||
|
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public override void Draw(Action<TexturedVertex2D> vertexAction)
|
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{
|
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base.Draw(vertexAction);
|
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|
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Shader.Bind();
|
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Texture.TextureGL.Bind();
|
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shader.Bind();
|
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texture.TextureGL.Bind();
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
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colourInfo.ApplyChild(Colour);
|
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colourInfo.ApplyChild(colour);
|
||||
|
||||
if (AudioData != null)
|
||||
if (audioData != null)
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
if (AudioData[i] < amplitude_dead_zone)
|
||||
if (audioData[i] < amplitude_dead_zone)
|
||||
continue;
|
||||
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
|
||||
var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
@ -198,7 +224,7 @@ namespace osu.Game.Screens.Menu
|
||||
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
Texture.DrawQuad(
|
||||
texture.DrawQuad(
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
@ -209,7 +235,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -12,6 +12,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
@ -32,6 +35,12 @@ namespace osu.Game.Screens.Menu
|
||||
private const double box_fade_in_time = 65;
|
||||
private const int box_width = 200;
|
||||
|
||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public MenuSideFlashes()
|
||||
{
|
||||
EarlyActivationMilliseconds = box_fade_in_time;
|
||||
@ -42,13 +51,12 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, IAPIProvider api, SkinManager skinManager)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
|
||||
Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -62,8 +70,7 @@ namespace osu.Game.Screens.Menu
|
||||
// align off-screen to make sure our edges don't become visible during parallax.
|
||||
X = -box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
|
||||
Blending = BlendingMode.Additive
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
@ -74,10 +81,12 @@ namespace osu.Game.Screens.Menu
|
||||
Height = 1.5f,
|
||||
X = box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
|
||||
Blending = BlendingMode.Additive
|
||||
}
|
||||
};
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
@ -97,5 +106,20 @@ namespace osu.Game.Screens.Menu
|
||||
.Then()
|
||||
.FadeOut(beatLength, Easing.In);
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
Color4 baseColour = colours.Blue;
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
baseColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? baseColour;
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = baseColour.Opacity(0).ToLinear();
|
||||
Color4 gradientLight = baseColour.Opacity(0.6f).ToLinear();
|
||||
|
||||
leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
|
||||
rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,13 @@ namespace osu.Game.Screens.Menu
|
||||
/// </summary>
|
||||
public Func<bool> Action;
|
||||
|
||||
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
|
||||
/// <summary>
|
||||
/// The size of the logo Sprite with respect to the scale of its hover and bounce containers.
|
||||
/// </summary>
|
||||
/// <remarks>Does not account for the scale of this <see cref="OsuLogo"/></remarks>
|
||||
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X;
|
||||
|
||||
public bool IsTracking { get; set; }
|
||||
|
||||
private readonly Sprite ripple;
|
||||
|
||||
|
Reference in New Issue
Block a user