mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
This commit is contained in:
@ -12,9 +12,13 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
@ -66,18 +70,25 @@ namespace osu.Game.Screens.Menu
|
||||
private IShader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
private Bindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
public LogoVisualisation()
|
||||
{
|
||||
texture = Texture.WhitePixel;
|
||||
AccentColour = new Color4(1, 1, 1, 0.2f);
|
||||
Blending = BlendingMode.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
|
||||
private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap, IAPIProvider api, SkinManager skinManager)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
skin = skinManager.CurrentSkin.GetBoundCopy();
|
||||
|
||||
user.ValueChanged += _ => updateColour();
|
||||
skin.BindValueChanged(_ => updateColour(), true);
|
||||
}
|
||||
|
||||
private void updateAmplitudes()
|
||||
@ -107,6 +118,16 @@ namespace osu.Game.Screens.Menu
|
||||
Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
|
||||
}
|
||||
|
||||
private void updateColour()
|
||||
{
|
||||
Color4 defaultColour = Color4.White.Opacity(0.2f);
|
||||
|
||||
if (user.Value?.IsSupporter ?? false)
|
||||
AccentColour = skin.Value.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("MenuGlow") ? s.CustomColours["MenuGlow"] : (Color4?)null) ?? defaultColour;
|
||||
else
|
||||
AccentColour = defaultColour;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -130,62 +151,67 @@ namespace osu.Game.Screens.Menu
|
||||
Invalidate(Invalidation.DrawNode, shallPropagate: false);
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var visNode = (VisualisationDrawNode)node;
|
||||
|
||||
visNode.Shader = shader;
|
||||
visNode.Texture = texture;
|
||||
visNode.Size = DrawSize.X;
|
||||
visNode.Colour = AccentColour;
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
||||
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
private float size;
|
||||
|
||||
public Color4 Colour;
|
||||
public float[] AudioData;
|
||||
private Color4 colour;
|
||||
private float[] audioData;
|
||||
|
||||
private readonly QuadBatch<TexturedVertex2D> vertexBatch = new QuadBatch<TexturedVertex2D>(100, 10);
|
||||
|
||||
public VisualisationDrawNode(LogoVisualisation source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize.X;
|
||||
colour = Source.AccentColour;
|
||||
audioData = Source.frequencyAmplitudes;
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
shader.Bind();
|
||||
texture.TextureGL.Bind();
|
||||
|
||||
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(Colour);
|
||||
colourInfo.ApplyChild(colour);
|
||||
|
||||
if (AudioData != null)
|
||||
if (audioData != null)
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
if (AudioData[i] < amplitude_dead_zone)
|
||||
if (audioData[i] < amplitude_dead_zone)
|
||||
continue;
|
||||
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i]);
|
||||
var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
@ -198,7 +224,7 @@ namespace osu.Game.Screens.Menu
|
||||
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
Texture.DrawQuad(
|
||||
texture.DrawQuad(
|
||||
rectangle,
|
||||
colourInfo,
|
||||
null,
|
||||
@ -209,7 +235,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Reference in New Issue
Block a user