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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
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@ -18,15 +18,15 @@ using osu.Game.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
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public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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private const int fade_duration = 1000;
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public bool DisplayUnrankedText = true;
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private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
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private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
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public Bindable<IEnumerable<Mod>> Current
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public Bindable<IReadOnlyList<Mod>> Current
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{
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get => current;
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set
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