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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
This commit is contained in:
@ -3,7 +3,6 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -11,7 +10,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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@ -26,18 +24,11 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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foreach (var r in rulesets.AvailableRulesets)
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep(() =>
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AddUntilStep("player loaded", () =>
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{
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if (p?.IsLoaded == true)
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{
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@ -46,7 +37,7 @@ namespace osu.Game.Tests.Visual
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}
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return false;
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}, "player loaded");
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});
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AddCheckSteps();
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}
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@ -68,7 +59,7 @@ namespace osu.Game.Tests.Visual
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var working = CreateWorkingBeatmap(beatmap, Clock);
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Beatmap.Value = working;
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Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
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Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
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Player?.Exit();
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Player = null;
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
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public abstract class EditorClockTestCase : OsuTestCase
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{
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protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
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protected readonly EditorClock Clock;
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protected new readonly EditorClock Clock;
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protected EditorClockTestCase()
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{
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@ -4,17 +4,24 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Tests.Visual
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{
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public abstract class ManualInputManagerTestCase : OsuTestCase
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{
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protected override Container<Drawable> Content => InputManager;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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protected readonly ManualInputManager InputManager;
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protected ManualInputManagerTestCase()
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{
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base.Content.Add(InputManager = new ManualInputManager { UseParentInput = true });
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base.Content.Add(InputManager = new ManualInputManager
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{
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UseParentInput = true,
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Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both },
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});
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}
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/// <summary>
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -10,35 +11,37 @@ using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual
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{
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public abstract class OsuTestCase : TestCase
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{
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
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protected BindableBeatmap Beatmap => beatmap;
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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protected DependencyContainer Dependencies { get; private set; }
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected new DependencyContainer Dependencies { get; private set; }
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private readonly Lazy<Storage> localStorage;
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protected Storage LocalStorage => localStorage.Value;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures
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beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
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beatmap.Default = new DummyWorkingBeatmap(parent.Get<OsuGameBase>());
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Dependencies.CacheAs<Bindable<WorkingBeatmap>>(beatmap);
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Dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
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Dependencies.CacheAs(Ruleset);
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Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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return Dependencies;
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return Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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}
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protected OsuTestCase()
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@ -2,16 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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@ -26,22 +22,11 @@ namespace osu.Game.Tests.Visual
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this.ruleset = ruleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Depth = int.MaxValue
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep(() => Player.IsLoaded, "player loaded");
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
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@ -55,7 +40,7 @@ namespace osu.Game.Tests.Visual
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Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
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if (!AllowFail)
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Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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