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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
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@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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@ -14,6 +17,7 @@ using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -21,8 +25,8 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -34,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.UI
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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{
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switch (h)
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@ -58,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
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get
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{
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var first = (OsuHitObject)Objects.First();
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return first.StartTime - first.TimePreempt;
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return first.StartTime - Math.Max(2000, first.TimePreempt);
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}
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}
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}
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