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Bring back scheduling of follow point update
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointLifetimeEntry : LifetimeEntry
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{
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public event Action<FollowPointLifetimeEntry>? Invalidated;
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public event Action? Invalidated;
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public readonly OsuHitObject Start;
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public FollowPointLifetimeEntry(OsuHitObject start)
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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Invalidated?.Invoke(this);
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Invalidated?.Invoke();
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}
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}
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}
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