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Merge branch 'master' into update-beatmap-settings
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@ -256,17 +256,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("change ruleset", () =>
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{
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Mods.ValueChanged += onModChange;
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SelectedMods.ValueChanged += onModChange;
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songSelect.Ruleset.ValueChanged += onRulesetChange;
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Ruleset.Value = new TaikoRuleset().RulesetInfo;
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Mods.ValueChanged -= onModChange;
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SelectedMods.ValueChanged -= onModChange;
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songSelect.Ruleset.ValueChanged -= onRulesetChange;
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});
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AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
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AddAssert("empty mods", () => !Mods.Value.Any());
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AddAssert("empty mods", () => !SelectedMods.Value.Any());
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void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
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void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
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@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestModsRetainedBetweenSongSelect()
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{
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AddAssert("empty mods", () => !Mods.Value.Any());
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AddAssert("empty mods", () => !SelectedMods.Value.Any());
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createSongSelect();
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@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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AddAssert("mods retained", () => Mods.Value.Any());
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AddAssert("mods retained", () => SelectedMods.Value.Any());
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}
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[Test]
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@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void checkMusicPlaying(bool playing) =>
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AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
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private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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