Increase sample concurrency to better match stable

This commit is contained in:
Dean Herbert
2020-03-22 02:16:28 +09:00
parent 29775ae27e
commit d8041a0dcb
3 changed files with 10 additions and 1 deletions

View File

@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.UI
dependencies.Cache(textureStore);
localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
localSampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
}