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Increase sample concurrency to better match stable
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@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.UI
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dependencies.Cache(textureStore);
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localSampleStore = dependencies.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, "Samples"));
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localSampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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dependencies.CacheAs<ISampleStore>(new FallbackSampleStore(localSampleStore, dependencies.Get<ISampleStore>()));
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}
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