From d807d9d82299c85e13405472394061668e1f1698 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Nov 2022 15:21:17 +0900 Subject: [PATCH] Add failing test covering snap calculations with SV applied --- ...tSceneHitObjectComposerDistanceSnapping.cs | 43 ++++++++++++++----- 1 file changed, 33 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 6fb21e38b0..f759ed5dcf 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -7,6 +7,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -104,6 +105,28 @@ namespace osu.Game.Tests.Editing assertSnapDistance(100f / divisor, null, true); } + /// + /// The basic distance-duration functions should always include slider velocity of the reference object. + /// + [Test] + public void TestConversionsWithSliderVelocity() + { + const float base_distance = 100; + const float slider_velocity = 1.2f; + + var referenceObject = new HitObject + { + DifficultyControlPoint = new DifficultyControlPoint + { + SliderVelocity = slider_velocity + } + }; + + assertSnapDistance(base_distance * slider_velocity, referenceObject, true); + assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject); + assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject); + } + [Test] public void TestConvertDurationToDistance() { @@ -210,20 +233,20 @@ namespace osu.Game.Tests.Editing assertSnappedDistance(400, 400); } - private void assertSnapDistance(float expectedDistance, HitObject? refereneObject, bool includeSliderVelocity) - => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(refereneObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance)); + private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity) + => AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); - private void assertDurationToDistance(double duration, float expectedDistance) - => AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance); + private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null) + => AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); - private void assertDistanceToDuration(float distance, double expectedDuration) - => AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration); + private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null) + => AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON)); - private void assertSnappedDuration(float distance, double expectedDuration) - => AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration); + private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null) + => AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON)); - private void assertSnappedDistance(float distance, float expectedDistance) - => AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance); + private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null) + => AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); private class TestHitObjectComposer : OsuHitObjectComposer {