Disable masking optimisations for scrolling hit objects

Lifetime is very tightly controlled here, so all should be okay.
This commit is contained in:
smoogipooo
2017-09-13 15:56:49 +09:00
parent 05ac23f99a
commit d83a2d4dc6
3 changed files with 3 additions and 0 deletions

View File

@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Timing
}
public override bool RemoveWhenNotAlive => false;
protected override bool RequiresChildrenUpdate => true;
/// <summary>
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.