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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Timing
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}
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public override bool RemoveWhenNotAlive => false;
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protected override bool RequiresChildrenUpdate => true;
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/// <summary>
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/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
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