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Rename grid snapping methods
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@ -257,11 +257,11 @@ namespace osu.Game.Rulesets.Edit
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public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
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public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
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public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnappedPosition(position) ?? position;
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public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
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public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnappedTime(position) ?? startTime;
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public override float GetSnappedDistance(float distance) => distanceSnapGrid?.GetSnapDistance(distance) ?? distance;
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public override float GetSnappedDistance(float distance) => distanceSnapGrid?.GetSnappedDistance(distance) ?? distance;
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protected override void Dispose(bool isDisposing)
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{
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